Saturday, October 30, 2010

Down Here in the Deep Blue Sea

As many of you know, Celestia came into the live realm earlier this week. I must say, I was surprised on how quickly it moved from test to live; I expected there to be more problems... but I suppose KI did take a long time making it top-notch for us before test realm. There are still a few glitches to account for, like not being able to collect the Zodiac Tome in the starfish room down in the Grotto, but that's only a minor thing, and after beating more of CL, going back will be a piece of cake.

Contrary to my original beliefs, CL is anything BUT a piece of cake. I didn't do anything with CL in the test realm because I was busy with school, but I was hearing great things, and that it was difficult. I didn't expect it to be as difficult as I soon discovered though.

When I first entered the survey camp and saw all those fire crabs, my spirits went down the drain. Even with my prisms, those fire monsters were not easy to beat. Along with the difficulty, I couldn't seem to get the items needed from the crabs within a reasonable amount of time. I guess it's all luck, but still... COME ON. It was a little bit beyond frustrating. I did get through the first part of CL today though, and am now on the Floating Island battling more monsters.

Celestia definitely exceeds my expectations in more ways than one. The world itself looks awesome, the monsters are new and unique to this world, and they're not just an elemental or spiritual denomination... they can also be one of the new three schools! That makes it a little more interesting, since you don't really know what they'll be attacking with.

All in all, I really do love this new world. It's great to be able to do quests and use the experience instead of it being useless.

Have fun ITS, Wizards!
<3 Cassie

Sunday, October 10, 2010

A Few Thoughts Regarding Celestia

Because I am taking so many classes, I haven't really had time to get in the spiral and play much. However, when I saw CL was in the test realm, I just had to take a peek at what was in store for our wizards.

I will start off by saying the first glimpse you get of CL through the spiral door is pretty freaking cool. I took a picture for those who haven't seen CL at all.



That's obviously me on my crown sea turtle mount Swimmy who will soon disappear because this is test and not real life.

Seeing that picture of CL made me want to keep going. There were some worlds (ie, MS) that didn't really catch my interest in the beginning because you could tell exactly what was going on. CL, in this picture, looks like a sort of underwater castle... but with further exploration, you come to find there has been some destruction here, like all the other worlds we've seen. Structures have been demolished, leaving remains all around the camp.

Also, the Marlybonians are back to help us in questing around CL!



That's the engineer you speak with to start off your questing. Neat pants. Oh, and my crown seahorse Turq (like the color turquoise).

Unlike Wizard City, CL doesn't have school buildings with teachers who give you spells... they have these sort of statues that you click and the cards come up.



I thought we saw pictures of teachers of the moon, star, and sun schools? I'm starting to think those aren't the teachers, but bosses that specialize in each school. Yikes. Needless to say, I wasn't too enthused with the new cards. :\ I was hoping for a new arsenal of attacks, not spells like (sun) Keen Eyes, Accurate, and Monstrous. I will say I like the star spells, which give you a tower shield-type boost for 3 turns, or a blade-type boost for 3 turns (or so that's what it looks like). Now, the moon spells are sort of intriguing. They morph you into another creature for 6 rounds. That's actually pretty neat. I can't wait to see that in action.

Now for a very short rant.

WHY ARE ALL THE MONSTERS FIRE IN THE BEGINNING?! It's ridiculous. We're under water. Shouldn't they be storm? Or ice? Or even balance? But FIRE? C'mon, people.

K, done.

:) <3 Cassie